flatland.envs.step_utils.states module#
- class flatland.envs.step_utils.states.StateTransitionSignals(in_malfunction: bool = False, malfunction_counter_complete: bool = False, earliest_departure_reached: bool = False, stop_action_given: bool = False, valid_movement_action_given: bool = False, target_reached: bool = False, movement_conflict: bool = False)[source]#
Bases:
object
- earliest_departure_reached: bool = False#
- in_malfunction: bool = False#
- malfunction_counter_complete: bool = False#
- movement_conflict: bool = False#
- stop_action_given: bool = False#
- target_reached: bool = False#
- valid_movement_action_given: bool = False#