flatland.envs.agent_utils module#
- class flatland.envs.agent_utils.Agent(initial_position, initial_direction, direction, target, moving, earliest_departure, latest_arrival, handle, position, arrival_time, old_direction, old_position, speed_counter, action_saver, state_machine, malfunction_handler, waypoints, waypoints_earliest_departure, waypoints_latest_arrival)[source]#
Bases:
NamedTuple
- action_saver: ActionSaver#
Alias for field number 13
- arrival_time: int#
Alias for field number 9
- direction: Grid4TransitionsEnum#
Alias for field number 2
- earliest_departure: int#
Alias for field number 5
- handle: int#
Alias for field number 7
- initial_direction: Grid4TransitionsEnum#
Alias for field number 1
- initial_position: Tuple[int, int]#
Alias for field number 0
- latest_arrival: int#
Alias for field number 6
- malfunction_handler: MalfunctionHandler#
Alias for field number 15
- moving: bool#
Alias for field number 4
- old_direction: Grid4TransitionsEnum#
Alias for field number 10
- old_position: Tuple[int, int]#
Alias for field number 11
- position: Tuple[int, int]#
Alias for field number 8
- speed_counter: SpeedCounter#
Alias for field number 12
- state_machine: TrainStateMachine#
Alias for field number 14
- target: Tuple[int, int]#
Alias for field number 3
- waypoints_earliest_departure: List[int]#
Alias for field number 17
- waypoints_latest_arrival: List[int]#
Alias for field number 18
- class flatland.envs.agent_utils.EnvAgent(initial_position: Tuple[int, int], initial_direction: Grid4TransitionsEnum, direction: Grid4TransitionsEnum, target: Tuple[int, int], moving: bool = False, earliest_departure: int | None = None, latest_arrival: int | None = None, waypoints: List[Waypoint] = NOTHING, waypoints_earliest_departure: List[int] = NOTHING, waypoints_latest_arrival: List[int] = NOTHING, handle=None, speed_counter: SpeedCounter = NOTHING, action_saver: ActionSaver = NOTHING, state_machine: TrainStateMachine = NOTHING, malfunction_handler: MalfunctionHandler = NOTHING, position: Tuple[int, int] | None = None, arrival_time: int | None = None, old_direction=None, old_position=None)[source]#
Bases:
object
- classmethod from_line(line: Line)[source]#
Create a list of EnvAgent from lists of positions, directions and targets
- get_current_delay(elapsed_steps: int, distance_map) int [source]#
+ve if arrival time is projected before latest arrival -ve if arrival time is projected after latest arrival
- property malfunction_data#
- reset()[source]#
Resets the agents to their initial values of the episode. Called after ScheduleTime generation.
- property speed_data#
- property state#