Source code for flatland.core.grid.rail_env_grid

from enum import IntEnum

from flatland.core.grid.grid4 import Grid4Transitions, fast_grid4_rotate_transition
from flatland.utils.ordered_set import OrderedSet


[docs] class RailEnvTransitions(Grid4Transitions): """ Special case of `GridTransitions` over a 2D-grid, with a pre-defined set of transitions mimicking the types of real Swiss rail connections. As no diagonal transitions are allowed in the RailEnv environment, the possible transitions for RailEnv from a cell to its neighboring ones are represented over 16 bits. The 16 bits are organized in 4 blocks of 4 bits each, the direction that the agent is facing. E.g., the most-significant 4-bits represent the possible movements (NESW) if the agent is facing North, etc... agent's direction: North East South West agent's allowed movements: [nesw] [nesw] [nesw] [nesw] example: 1000 0000 0010 0000 In the example, the agent can move from North to South and viceversa. """ # Contains the basic transitions; # the set of all 30 valid transitions is obtained by successive 90-degree rotation of one of these basic transitions. transition_list = [int('0000000000000000', 2), # Case 0 - empty cell (1) int('1000000000100000', 2), # Case 1 - straight (2) int('1001001000100000', 2), # Case 2 - simple switch left (4) int('1000010000100001', 2), # Case 3 - diamond crossing (1) int('1001011000100001', 2), # Case 4 - single slip (4) int('1100110000110011', 2), # Case 5 - double slip (2) int('0101001000000010', 2), # Case 6 - symmetrical switch (4) int('0010000000000000', 2), # Case 7 - dead end (4) int('0100000000000010', 2), # Case 1b (8) - simple turn right (4) int('0001001000000000', 2), # Case 1c (9) - simple turn left (- same as Case 1b) int('1100000000100010', 2)] # Case 2b (10) - simple switch right (4) def __init__(self): super(RailEnvTransitions, self).__init__( transitions=self.transition_list ) # create this to make validation faster self.transitions_all = OrderedSet() for index, trans in enumerate(self.transitions): self.transitions_all.add(trans) if index in (2, 4, 6, 7, 8, 9, 10): for _ in range(3): trans = self.rotate_transition(trans, rotation=90) self.transitions_all.add(trans) elif index in (1, 5): trans = self.rotate_transition(trans, rotation=90) self.transitions_all.add(trans)
[docs] def print(self, cell_transition): print(" NESW") print("N", format(cell_transition >> (3 * 4) & 0xF, '04b')) print("E", format(cell_transition >> (2 * 4) & 0xF, '04b')) print("S", format(cell_transition >> (1 * 4) & 0xF, '04b')) print("W", format(cell_transition >> (0 * 4) & 0xF, '04b'))
[docs] def is_valid(self, cell_transition): """ Checks if a cell transition is a valid cell setup. Parameters ---------- cell_transition : int 64 bits used to encode the valid transitions for a cell. Returns ------- Boolean True or False """ return cell_transition in self.transitions_all
[docs] class RailEnvTransitionsEnum(IntEnum): # Case 0 - empty cell (1) empty = RailEnvTransitions.transition_list[0] # Case 1 - straight (2) vertical_straight = RailEnvTransitions.transition_list[1] horizontal_straight = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[1], 90) # Case 2 - simple switch left (4) simple_switch_north_left = RailEnvTransitions.transition_list[2] simple_switch_east_left = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[2], 90) simple_switch_south_left = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[2], 180) simple_switch_west_left = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[2], 270) # Case 3 - diamond crossing (1) diamond_crossing = RailEnvTransitions.transition_list[3] # Case 4 - single slip (4) single_slip_SW = RailEnvTransitions.transition_list[4] single_slip_NW = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[4], 90) single_slip_NE = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[4], 180) single_slip_SE = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[4], 270) # Case 5 - double slip (2) double_slip_NW_SE = RailEnvTransitions.transition_list[5] double_slip_NE_SW = fast_grid4_rotate_transition(RailEnvTransitions.transition_list[5], 90) # Case 6 - symmetrical (4) symmetric_switch_from_south = RailEnvTransitions.transition_list[6] symmetric_switch_from_west = fast_grid4_rotate_transition(symmetric_switch_from_south, 90) symmetric_switch_from_north = fast_grid4_rotate_transition(symmetric_switch_from_south, 180) symmetric_switch_from_east = fast_grid4_rotate_transition(symmetric_switch_from_south, 270) # Case 7 - dead end (4) dead_end_from_south = RailEnvTransitions.transition_list[7] dead_end_from_west = fast_grid4_rotate_transition(dead_end_from_south, 90) dead_end_from_north = fast_grid4_rotate_transition(dead_end_from_south, 180) dead_end_from_east = fast_grid4_rotate_transition(dead_end_from_south, 270) # Case 1b/1c (8)/(9) - simple turn (4) right_turn_from_south = RailEnvTransitions.transition_list[8] right_turn_from_west = fast_grid4_rotate_transition(right_turn_from_south, 90) right_turn_from_north = fast_grid4_rotate_transition(right_turn_from_south, 180) right_turn_from_east = fast_grid4_rotate_transition(right_turn_from_south, 270) # Case 2b (10) - simple switch right (4) simple_switch_north_right = RailEnvTransitions.transition_list[10] simple_switch_east_right = fast_grid4_rotate_transition(simple_switch_north_right, 90) simple_switch_south_right = fast_grid4_rotate_transition(simple_switch_north_right, 180) simple_switch_west_right = fast_grid4_rotate_transition(simple_switch_north_right, 270)